baræ games

For every mood,
there’s a game.

Guessing games, challenges, bluffing or wordplay.
Discover 5 free games to play together, in the same room, around a single phone.

01Bible guessing game

REMEZ !

A word. A gesture. A memory.

  • 4+ players
  • Two teams

Two teams guess the same Bible cards over three rounds: first by describing, then with just one word, and finally by acting them out. Pass the phone around and let it track the score. Choose cards to match your group’s Bible knowledge.

What makes it special.

The cards come back: clues from round one become the memories that help you act them out in round three.

Bring it out when…

For a night with family, friends or a youth group that enjoys Bible guessing games.

REMEZ ! home screen

02Bidding & challenges

J’annonce !

Make your bid. Back it up.

  • Group play
  • Group challenges

A question appears and spoken bidding begins. Five answers? Six? The last person to raise the bid enters their number, then tries to deliver in 20, 30 or 45 seconds. The group counts correct answers and approves the challenge.

What makes it special.

Confidence drives the bids up. Now you just need the answers when the timer starts!

Bring it out when…

To kick off a night without entering names or setting a turn order: one question is enough.

J’annonce ! home screen

03Bluffing & risk-taking

Tekkit !

Safe or trapped?

  • 3–12 players
  • Every player for themselves

Your neighbor knows their card. You must choose whether it is safe or trapped. Recognizing a safe card lets you continue; spotting a trap eliminates the player offering it. A wrong answer knocks you out. The last player standing wins.

What makes it special.

It is not just about trust: the same claim can come with a safe card or a trapped one.

Bring it out when…

For people who enjoy reading reactions, sowing doubt and taking risks around the table.

Tekkit ! home screen

04Words & hidden sides

Babel

Does anyone still understand you?

  • 4–10 players
  • Hidden sides

Builders try to understand each other while a Misunderstood player hides among them. Everyone secretly chooses a word within ten seconds. Mistakes gradually scramble the language: each symbol always represents the same letter. Discussions, conversions and votes reshape the sides.

What makes it special.

The more the language changes, the more you need to watch others to figure out who still speaks your language.

Bring it out when…

For a group that loves hidden roles, deduction and discussion. No Bible knowledge needed.

Babel home screen

05Letters & twists

TROVEU

Who gets the last word?

  • 2–12 players
  • Take turns

Take turns placing a letter before or after the ones already played. Nobody knows when the last letter will arrive: it starts a 5-, 10- or 15-second timer to find a word. The group approves the answer. You can rearrange the letters while respecting the round’s twist.

What makes it special.

Ten twists shake things up. The words gradually get harder, from easy to challenging.

Bring it out when…

To play with words, second-guess which side to choose and say “I had it!” just after time runs out.

TROVEU home screen

A little support

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