Prepare the journey
Gather 8–18 players plus a neutral narrator. Choose Classic or Messenger mode, then let everyone secretly discover their role.
Hidden roles · Bible-inspired world
On the road to Damascus, who can you trust?
Believers and Traitors travel in secret. Discuss, vote and protect your secrets, with or without the Messenger’s letter.
The narrator guides secret nights and daytime councils. Believers seek the Traitors among them. In Messenger mode, protecting a letter adds another path to victory.
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The idea
Gather 8–18 players plus a neutral narrator. Choose Classic or Messenger mode, then let everyone secretly discover their role.
At night, Traitors choose an arrest and special roles act. During the day, players discuss and vote aloud; the narrator enters decisions on the phone.
In Classic, Believers win by eliminating all Traitors; Traitors win at parity or with a majority after resolution. With the Messenger, Believers can also reach the final council with the letter intact, without an opposing takeover.
Good questions
Babel and Damas take their settings from the Bible. Their rules center on deduction, discussion and hidden roles: no Christian knowledge is needed.
No. The game draws inspiration from Acts 8:1–4 and 9:10–18. The convoy, letter and powers are fictional elements created for the game.