In your own words.
Describe without saying words on the card or related forms of those words. No translating, spelling or acting: your team guesses from your clues.
An experience by baræ
Describe. One word. Act it out.
Guess the Bible.
Make new memories.
Two teams, one phone and the same cards over three rounds. A Christian guessing game to share with family, friends or your youth group.
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REMEZ ! rules
With each round, you get fewer words.
And your memories of the game become your best clues.
Describe without saying words on the card or related forms of those words. No translating, spelling or acting: your team guesses from your clues.
Just one word per card, with no gestures. You may repeat that clue but cannot add another. Your team can make several guesses.
Use your body to give clues, without speaking, making sounds or drawing letters. Guess the cards from the first two rounds before time runs out.
Help your team guess using your words.
“He led the people out of Egypt.”
Round 1: describe the card without saying the name.
Tap a round to see its example. Each correct answer earns one point; the game tracks the score and time.

A Christian game to share
Play REMEZ ! together in the same room. The phone deals the cards and sets the pace. The real magic is in the looks, the unexpected clues and the gestures nobody saw coming.
Choose familiar cards and mix generations and knowledge levels across teams.
Open the game for a night of Bible guessing. A table, two teams and people ready to join in are all you need.
Prepare a Bible game with cards suited to your group, then take turns giving clues.
Before the first card
What matters most: everyone has a place in the game.
Gather at least four players. Spread those who know the Bible well across both teams to keep the game balanced.
Browse the cards in the game and pick those that suit your group. You can also use a random selection.
Check the game settings and pass the phone to the first player. Background music and sound effects have separate controls.
Questions before you play
The idea, the players and the phone: answers to help you get your first game ready.
Play REMEZ ! with everyone in the same room. Two teams pass around a phone and guess the same cards over three rounds: free description, one word and charades. The game manages the timer and scores. Online means it opens in a browser, not that players compete remotely.
You need at least four players to make two teams of two. Larger groups can split into two bigger teams. On each turn, one person gives clues to their teammates.
Open the game in your browser using the Play REMEZ ! link. One phone or tablet passes between teams. There is no app-store download. You need an internet connection to open the game.
Yes. Skip without a penalty in all three rounds; the card comes back later. Swipe left to skip and right for a correct answer, or use the buttons. In the turn recap, swipe through the guessed cards and undo any incorrect validation.
Choose a 30-, 45- or 60-second timer. Each guessed card earns one point. Teams alternate turns; change the clue-giver each time. When the deck is empty, the same cards return for the next round. The most points after three rounds wins.
Some Bible knowledge helps, but you can choose cards before playing to suit your group. Mix knowledge levels across teams and start with familiar names. The same cards return each round, so clues and shared memories build up together.
Team play makes it a good fit for youth groups, church gatherings or a night with friends. Choose cards for the players’ ages and knowledge. For a large gathering, split into smaller groups so everyone gets a chance to give clues.
If you know Time’s Up, you’ll recognize the three-round guessing format: describe, use one word, then act it out. REMEZ ! brings its own Bible-themed world to your phone. It is an independent game by baræ, with no affiliation to Time’s Up or its publisher, and is not an official edition.
In a quiz, you answer questions. In REMEZ !, you help your team guess a card. Bible knowledge helps, but imagination, listening and memories from earlier rounds matter too. Charades adds another way to play.
Your turn
Gather your teams. The game takes care of the cards.
Play REMEZ !, a baræ experience.