Two words, ten seconds
Choose the word that matches the theme. Builders see letters, then a mix of letters and symbols; the Misunderstood see everything in code. Running out of time counts as a mistake.
A game by baræ
Babel
Does anyone still understand you?
The tower rises.
The language slips away.
One theme, two words and 10 seconds to choose in secret. A Misunderstood player is already hiding among you. Mistakes replace letters with symbols, and players can switch sides. After the recap, discuss and vote.
Want a sneak peek?
1 / 4 — Home screen
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The idea
Building together sounds simple. First, you need to speak the same language.
Choose the word that matches the theme. Builders see letters, then a mix of letters and symbols; the Misunderstood see everything in code. Running out of time counts as a mistake.
Construction flaws gradually replace letters with symbols until only one readable letter remains. Each symbol stands for the same letter throughout the game.
After the recap and any change of sides, discuss without revealing words or describing your screen. Vote by a show of hands: the chosen player leaves the building site and reveals their side.

Made to share
Babel turns a word choice into a social deduction game. Mistakes raise doubts, discussions matter and players can change sides. The tower keeps a record of the building work; it never collapses.
Pass the phone around the circle. Everyone checks their screen in secret, then the whole group discusses and votes.
Builders win by voting out every Misunderstood player. The Misunderstood win when no builders remain on the site.
Your turn
Get 4–10 players together around one phone and sit in a circle.
Add players in the order they sit around the circle, then start building.
The first player chooses a word away from prying eyes. They discover their language at that moment, then pass the phone.
Good questions
The rules and practical details for enjoying the game together.
Each player secretly chooses a word matching a theme within ten seconds. Mistakes and timeouts damage the next players’ words. The floor recap comes before the discussion and vote to remove someone from the building site.
Builders see a readable theme and words that become increasingly encoded as mistakes build up. The Misunderstood see both the theme and the two words entirely in code. One Misunderstood player is hidden in the group from the start.
No. Each symbol represents the same letter for every player throughout the game. The alphabet changes when a new game starts. Accented letters are treated as their unaccented equivalent.
When construction flaws reach half the remaining players, rounded down, one builder becomes Misunderstood: for example, two flaws with five players. Only one conversion can happen per floor. The new language appears on their next choices.
Words become readable again for builders, the Misunderstood keep their coded language and the starting player changes. The tower keeps a record of the flaws; it does not collapse.
Builders win as soon as no Misunderstood players remain; the Misunderstood win when no builders remain. If the vote is tied, select the tied players: the game randomly chooses who leaves the site.
Talk about behavior and suspicions without naming the theme or words, spelling them out or describing your screen. A mistake does not prove that someone is Misunderstood.
No. The setting evokes the Tower of Babel, but the game is about words, discussion and bluffing. It is free to play in your browser with 4–10 people around one phone.
Shall we get together?
One phone. Your group.
What happens next is up to you.