A card to keep to yourself
Secretly check whether your card is safe or trapped, then hide it before offering it to your neighbor. Both outcomes are equally likely.
A game by baræ
Tekkit !
Safe or trapped?
Your neighbor seems sincere.
That’s exactly the problem.
A card is either safe or trapped, with equal odds. Only the player offering it knows. They can tell the truth or lie: your choice is about the card, not what they say.
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The idea
The phone goes around. Certainty is harder to pass on.
Secretly check whether your card is safe or trapped, then hide it before offering it to your neighbor. Both outcomes are equally likely.
Say anything you like: your neighbor chooses “It’s safe!” or “It’s trapped!” without seeing the card. Other players can join in the conversation.
Accepting a trapped card eliminates the receiver. Spotting the trap eliminates its holder. Rejecting a safe card also eliminates the receiver. The last player standing wins.

Made to share
Tekkit ! is played as much through glances as on the screen. The rules take a few sentences; the rest is hesitation, overconfident smiles and neighbors you thought you knew.
Sit in the order entered at the start. The game tracks the phone’s path and eliminations.
No trivia to study. Decide who to trust and keep a straight face when you hold a trapped card.
Your turn
Gather 3–12 people and use one phone for the whole group.
Enter names in circle order. The phone shows who offers the card and who has to decide.
The first player checks their card away from prying eyes, then hides it before passing the phone.
Good questions
The rules and practical details for enjoying the game together.
Be the last player standing. Each turn, a player offers a secret card to their neighbor, who decides whether it is safe or trapped. The game tracks the circle order and eliminations.
Your choice concerns the card: “It’s safe!” or “It’s trapped!”. Its holder can tell the truth or lie. Their words do not change the result.
You accept the card. If it is safe, you stay in and draw your own card for the next player. If it is trapped, you are eliminated.
You reject the card. If it really is trapped, its holder is eliminated. If it is safe, you are out instead.
3–12 people in the same room. Enter names in circle order. After an elimination, play resumes with the player after the one who left.
No. Tekkit ! is free and opens in your browser. Pass a single phone from hand to hand; this is not remote multiplayer.
Shall we get together?
One phone. Your group.
What happens next is up to you.